AI Insights · Timothy · October 2022
Top 5 Ultracasual Games Performance in New Zealand Q3 2022
Analyzing the performance of top ultracasual games on a unified platform in New Zealand during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top ultracasual games in New Zealand exhibited diverse performance trends across downloads, revenue, and active users on a unified platform. Here’s a detailed look at the data provided by Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun saw its weekly revenue fluctuate throughout the quarter, with a peak of approximately $248 in the week of August 1. Weekly downloads showed a downward trend, starting from 177 in late June and ending at 63 by late September. Weekly active users also declined, from 395 at the beginning of the quarter to 280 by the end of September.
Fill The Fridge! by Rollic Games demonstrated a steady decline in weekly downloads, from a high of 8.8K in late June to 1.5K by the end of September. The weekly revenue also decreased, peaking at $240 in late June and dropping to $80 by the end of September. Weekly active users followed a similar trend, decreasing from 21.6K in late June to 8.9K by late September.
Draw it by Kwalee Ltd had relatively stable weekly downloads, starting at 492 in late June and seeing minor fluctuations, ending at 223 by late September. The weekly revenue saw modest peaks, reaching up to $58 in mid-July. Weekly active users experienced a decline from 977 in late June to 594 by the end of September.
Jelly Dye:Satisfying ASMR Game from AI Games FZ had a notable increase in weekly downloads in mid-July, peaking at 559, but fell to 284 by late September. Weekly revenue trends were relatively stable, with a peak of $41 in late August. Weekly active users showed a decline from 1.1K in late June to 780 by the end of September.
Diamond Painting ASMR Coloring by Crazy Labs experienced a rise in weekly downloads in early July, peaking at 360, but then declined to 93 by late September. Weekly revenue remained steady with minor fluctuations, reaching up to $38 in late September. Weekly active users decreased from 452 in late June to 301 by the end of September.
For more detailed insights and data on the performance of these ultracasual games, visit Sensor Tower.